![]() I spent most of my time playing art of rally in my week off, when I wasn’t really equipped or geared up for doing reviews. You can turn it all the way down to 320×240, which is handy if, like me, you’re stuck on a bit of a potato. None of the cars are official, although for rally fans you’ll be able to recognise the original inspiration quickly enough.īlissfully, the game’s quite generous with the graphics settings on PC. You’ve got about 60 stages to work through across five countries (Finland, Sardinia, Norway, Japan and Germany), although a good chunk of those are reverse courses. Image: Kotaku AustraliaĮach stage is set after a particular year, so as you move forward, you’ll unlock cars relevant to that time period (along with some nice quips about the background for each vehicle). The game takes you through career-style stages, with each year adding longer stages - so three or four races instead of two - and more difficult environments, like night-time rallies and challenging weather. You’ll be either driving from one of 8 cameras, all of which vary between top-down views or high shots behind the car as you drifting through towns, mountains and some very vibrant landscapes. You’ve got access to the clutch, handbrake and gearbox if you want to drive stick, but otherwise, it’s very much a retro experience. There’s no cockpit view or much in the way of controls. There’s no advanced tuning, repairs, adjustments. That vibe’s important, because it helps paper over some of the game’s simplicity. Synthwave has been my jam since a mate put me onto it a year ago, and the way it’s used in art of rally is absolutely perfect. I could - and frequently do - listen to this stuff all day for work.
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